Rome Total Realism | |
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Developer(s) | Rome: Total Realism Team |
Publisher(s) | Rome: Total Realism Development Team |
Designer(s) | Rome: Total Realism Development Team |
Engine | Rome: Total War, Rome: Total War Barbarian Invasion |
Platform(s) | Windows, Mac |
Release | 2005-2010 |
Genre(s) | Real-time tactics |
Mode(s) | Single-player and Multi-player |
Rome: Total Realism (or RTR) is a complete modification pack originally created by the Total War Center user GaiusJulius for the computer gameRome: Total War, intended to rectify historical inaccuracies in the original game.[1] The mod has been featured in several major gaming sites and magazines, such as PC Gamer (US), PC Gamer UK, and GameSpot. Recent versions of RTR include Rome: Total Realism VII : Grand Campaign, which uses the newer Barbarian Invasion (expansion to Rome: Total War) engine. The mod further improves historical accuracy and introduces new game-play concepts. The last RTR VII series patch was released in 2012.[2]
In 2014, a RTR team moved to the Exilian webforums to work on a new Grand Campaign mod,[3] which among other features is likely to include a more in-depth depiction of Steppe nomad culture and a new original score.
- 3Factions
Purpose[edit]
Although the original game Rome: Total War was extremely successful and has been used to animate several historical TV programs (including the tactical simulation Time Commanders), numerous gamers expressed disappointment with the historical inaccuracy of the game. These inaccuracies were acknowledged by the game's creators, Creative Assembly, who admitted the inclusion of numerous anachronisms and inaccuracies in order to improve gameplay experience.
The most severe criticism was reserved for the game's depiction of Ancient Egypt. Rome portrays the Egyptian faction more as the Pharaonic Middle-Eastern empire of the tenth century BC rather than the Ptolemaicsuccessor state to Alexander's empire it actually was in the period of the game (270 BC–AD 14). The developers of Rome stated that a chariot-dominated Egypt that matched their consumers' expectations was considered more fun, and a sounder business strategy, than yet another phalanx-based Hellenistic race to match the four already present in the game (the Greek Cities, Macedon, the Seleucid Empire and Thrace). The RTR developers concluded that the wildly differing starting conditions and other differences between the Ptolemaic Empire and, for instance, Macedon, provided sufficient distinction to provide a unique playing experience without having to resort to adding units from previous millennia. The Egyptian faction has therefore been completely remodeled to better reflect its armies of the time.[4]
The RTR mod also includes hundreds of minor gameplay modifications, altering both the strategic and tactical fields of the game.
Later released was The Iberian Conflict (or T.I.C.), the first in a planned series of 'mini-campaigns' that would lead up to the eventual release of RTR VII: Grand Campaign. The Iberian Conflict focuses on Hamilcar Barca's conquest of Iberia. A few months ago the latest release was presented: Fate of Empires (or F.O.E.). It focuses on the western Mediterranean.
Major changes[edit]
- Seventeen playable factions. The original game only offered eleven playable factions, with all but the three Roman families needing to be unlocked by completing the game as a Roman faction. As of version 6.0 gold, the faction roster removes the Britons and Dacia, condenses the four Roman factions into one, and adds Illyria and Bactria. The Mod also renamed several factions to improve historical accuracy, such as giving Spain its classical name, Iberia.
- The majority of the units on the tactical map have been given new skins, and several new units have been created. Two hundred new textures and models have been added in total. 'Faction colours' have been removed. In Rome, armies were colour-coded by faction, for ease of playability: all of the Egyptian units wore bright yellow clothing, Julii wore red, mercenaries green, rebels gray, and so forth. In RTR these colours have been abandoned, and most soldiers wear rather similar shades of grey, yellow and brown, the colours of undyed cloth. This reflects their probable historical modes of dress, as at the time, dyes for clothing and ornamentation were extremely expensive.
- The statistics of all units have been adjusted and rebalanced. The effect is to increase the length of battles, by reducing the rate at which soldiers kill enemies, and the effectiveness of most missile units has been decreased. One of the most prominent of these changes is increase in the viability of cavalry, especially when charging. This better reflects cavalry's historic role as an influential member of a classical army due to its mobility and the impact of its charge. It is also modelled with much longer lances than those portrayed in Rome: Total War, which were too short for a realistic charge.
- New 'Area of Recruitment' gameplay mechanic. In Rome, there was virtually no restriction on the units a faction could train in a given province: for example, Carthage could train exactly the same units in their capital city of Carthage as they could in their distant colonies in Spain. The exceptions were that Roman First Cohorts could only be recruited in Rome; Spartanhoplites could only be recruited in Sparta or Syracuse; and elephant and camel units could only be recruited in provinces that have those animals as resources. In RTR, the units that can be recruited in a province depend in large part on the province itself. Gallic infantry, for instance, can only be recruited in Gaul, but can be recruited there by any faction which controls it. Still, all factions do have their own typical units that can be recruited in any of their territories once the appropriate buildings have been constructed.
- Redesigned campaign map. The map was extended east towards India. This shows the historical extent of the various eastern powers, such as Parthia and the Seleucids, the borders of which stretched far beyond the edge of Rome's campaign map. In Rome the Parthians' starting position was split in half by the Caspian sea, with no eastern expansion possible; since a very early war with the Seleucid Empire was extremely common, it made Parthia one of the most difficult factions to play. Due to the absence of Persia and modern day Iran, the Seleucids were also extremely restricted by their small Mediterranean, Babylonian and Asia Minor territories, which often led to them being destroyed by Pontus, Egypt and Armenia early in the game.
- New, optional music from two composers, including a version of Ailein duinn used for the credits.
- The RTR website also hosts other mods which stack onto the RTR package; these are also fan-made, but are not officially supported by the RTR designers. The mods make other changes, such as adding factions, changing the game years to four turns/year (rather than two), changing animations and formations, and integrating changes from Barbarian Invasion.
Factions[edit]
Roman[edit]
There is only one Roman faction in the game. All four factions from RTW have been condensed into one.
- The Republic of Rome starts out with control of Central Italy. The Romans have many legionary infantry and supporting auxiliary troops but lack quality cavalry. They are still the only faction allowed to construct amphitheatres and construct highways over paved roads, in keeping with Roman history.
Barbarian[edit]
Barbarian factions have both distinct advantages and disadvantages. Unlike civilized factions, they cannot build stone walls, nor roads better than basic ruts, which inhibits their strategic movement. More importantly, their technology is limited to only three city levels, as opposed to five for civilized factions. Thus they tend to research their most advanced units more quickly than other factions. Barbarian armies are undisciplined and rely on brute force and numerical superiority. Barbarian infantry have greater attack but lower defence in comparison to infantry of other factions.
- The Gauls start out with a very large territory mainly in modern France and northern Italy. The Gauls have good swordsmen and archers, but little cavalry and even fewer special units, making the Gauls a rather basic barbarian faction.
- The Illyrians are a Barbarian faction that starts out with control of modern-day parts of Bosnia-Herzegovina, Croatia, and Albania. It has many capable skirmishers and Greek-inspired Hoplites with some cavalry choice.
- The Germans begin to the northeast of Gaul and the east of Britannia, in what today would be considered The Netherlands, Germany, Denmark and Sweden. German forces include superb but undisciplined infantry, few cavalry choices, and a few different units of axemen.
- The Iberians are a semi-civilized Barbarian nation that begins on the Iberian peninsula, and controls all of modern Spain and Portugal except for the central and southern areas, which are controlled by Rebels and Carthage, respectively. They are a Carthago-Barbarian faction who combine elements of both cultures. Their units include solid fanatical infantry units with some cavalry choices. The Iberians, unlike other Barbarian factions, have the option to build stone walls in minor cities.
- The Thracians rely mainly on heavy infantry, notably the falx-wielding troops available early on in the game. They are located in eastern Europe around modern Bulgaria.
- The Sarmatians are overwhelmingly composed of horse archers. The Sarmatians control an extensive territory but few provinces in Eastern Europe, roughly corresponding to modern Ukraine and the surrounding area.
Greek[edit]
The Greek factions are located in or near the eastern Mediterranean Sea, mainly on the Balkan peninsula and around Anatolia and also in modern Turkey. Greek armies tend to focus on extremely strong infantry which utilize the phalanx formation at the expense of other forms of infantry, cavalry, and archers.
- The Greek Cities surprisingly start out with very little control in Greece. They have a good selection of hoplite infantry, including Spartans (the best infantry in the game), but little cavalry.
- The Kingdom of Macedon's main force focuses largely on the Phalanx pikemen and hoplites with a good selection of cavalry. Macedon begins with territories in the north and east coast of the Aegean Sea.
- The Seleucid Empire's main force is similar to that of Macedon, containing the same powerful hoplites and shock cavalry. However, its armies can also contain Eastern Warriors, war elephants, and cataphracts, giving it the most diverse troop selection in the game. The Seleucid Empire encompasses a strip of territory running from the Aegean coast to India.
- The Kingdom of Bactria is a Greco-Persian faction, with both Greek and Persian troops. They begin the game in modern Afghanistan and West China, and usually expand into India. Their units are made up of war elephants, Greek Phalanx, Eastern units and a wide selection of cavalry.
- The Ptolemaic Empire has a mixed military; its units consist of Greek-influenced Phalanxes and African infantry. It starts out with control of today's Egypt, Israel, Palestine, Lebanon, northern Libya, southern Turkey, eastern Crete, and Cyprus, as well as Rhodes.
- The Kingdom of Pontus is a Greco-Eastern faction, with Greek names and Greek gods. Their troops include fast-moving, javelin-armed cavalry, as well as phalanx troops and chariots. In the game, Pontus starts in northeast Asia Minor, in historical Greek colonies.
African[edit]
African armies consist of fairly strong cavalry and, notably, elephants, but usually have weak infantry. This is a major disadvantage when facing the Republic of Rome, as the Roman legions destroy most forms of infantry. Main elephant and cavalry support is required for Carthaginian success.
- The Republic of Carthage has a variety of units which include a good mixture of infantry, high-quality cavalry and powerful elephants, but a poor selection of ranged troops, including a notable lack of archers. It is hurt by the fact that it cannot get infantry that is on par with the Roman legionaries until late in the game. It begins with territory in modern Tunisia and the surrounding area, along with colonies in southern Spain, Sicily, and Sardinia. Carthage is a very rich faction, and can often afford to employ units of mercenaries to bolster its ranks. However, under AI control, Carthage rarely gains much territory and is usually destroyed by the Romans and sometimes the Numidians.
- The Kingdom of Numidia has fast mounted and dismounted skirmisher units, as well as some light spear-armed infantry. Many Numidian units receive advantages when fighting in deserts. The faction can train its own version of the Roman legionaries. Numidia begins the game holding the North African land not possessed by Egypt and Carthage.
Eastern[edit]
The Eastern factions represent the major states of the Middle East not ruled by the Diadochi (Alexander the Great's successors). Their armies tend to rely heavily on high-quality cavalry, and evidence of Greek influence is present due to Alexander the Great's recent conquest of the area just 50 years prior to the starting date of the game.
- The Kingdom of Parthia's specialty is with mounted units, such as Persian cavalry and the horse archer. While its cavalry is extremely powerful, its infantry is weaker than those of other factions, which can make sieges difficult. The Parthians inhabit the land in central Asia east of the Caspian sea, and also have holdings to the north. In a typical game, their borders rarely expand and they are attacked constantly by Armenia, the Seleucid Empire, Bactria, and Pontus. Unlike the other factions, Parthia only receives access to one type of temple: The Temple of Zoroaster.
- The Kingdom of Armenia, like Parthia, has armies which contain strong cavalry. Armenia is the only faction with cataphract archers and Eastern heavy infantry, the latter being comparable to the Macedonian phalanx. They also have their own version of Roman legionaries. The Armenian starting territory is located in the mountainous region of what is today Armenia, Georgia, and eastern Turkey.
Rebels[edit]
The Rebels are a unique faction. Rebels can be informally divided into three groups based on how they operate on the campaign map: Brigands and Pirates (who raid trade routes and attack fleets), Deserters and Freed Slaves (who attack armies of their former faction), or Independent Kingdoms and Rebel Cities (who generally isolate themselves unless they are attacked).
User created mods[edit]
Rome Total Realism Mod allows mini-mods (sub-mods) within the mod itself to enhance the gaming experience. Some of the most popular mini-mods include MetroNaval, Ancient Empires, Extended Realism, and Imperator. These mini-mods modify even further the Rome Total Realism to sometimes allow a different type of a gameplay or balance the statistical issues within the mod.
We would ask that you whitelist us and allow ads to show.Anyone using an Ad-blocker plugin will be forced to wait 180 seconds instead of 10 on the 'please wait' page.VIP MembershipFor as little as $4.00 per month you can become a VIP member. Sims 3 mods woohoo. This means our main source of income to cover bandwidth costs is blocked when you are using our free service. We have detected that you are using an Ad-blocker plugin.
Newer versions[edit]
Since the mod's original release, the RTR Team has released several more mods in a series called RTR-VII:
- The first, Rome Total Realism VII: The Iberian Conflict (TiC), focuses on the struggles of Hamilcar Barca to conquer the Iberian Peninsula, setting Carthage against Celtiberia.
- The second release, Rome Total Realism VII: Fate of Empires (FoE), expands upon TiC to include the rest of the Western Mediterranean, including Italy, North Africa, Sicily and Southern Gaul. It starts in 280 BC, when Pyrrhus of Epirus invades Italy to try and bring about the end of Rome. What happens after that is for the player to decide.
- Rome: Total Realism VII: Grand Campaign (RTR VII: GC) has been released. It expands on FoE to include the rest of Gaul, Greece, the Balkan areas, and part of Asia Minor. It aims to max out the capabilities of the RTW Engine.
See also[edit]
References[edit]
- ^Robert Wilde (2005-09-17). 'Rome: Total Realism 6.0 - Much More Total War'. about.com. Retrieved 2008-07-17.
- ^http://www.twcenter.net/forums/showthread.php?580625-RTR-VII-Patch-Gold-Released!
- ^http://www.exilian.co.uk/forum/index.php?board=141.0
- ^'PC Game Mods - Rome: Total War Game Mod'. UGO Networks. Archived from the original on 2008-10-21. Retrieved 2008-08-15.
External links[edit]
- Mod Website: http://www.rometotalrealism.org/
- Current development forum: http://www.exilian.co.uk/forum/index.php?board=141.0
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Rome:_Total_Realism&oldid=900741603'
Rome Total War Overview
Rome Total War Free Download for PC is a PC strategy game developed by The Creative Assembly and released on 12 April 2004 by Activision.The Mac OS X version of the game was released on 5 February 2010 by Feral Interactive. The game is the third title in The Creative Assembly's Total War series.
The game's main campaign is set during the rule of the late Roman Republic and early Roman Empire (270 BC – AD 14), with the player assuming control of one of three Roman families; other factions are playable once they have been unlocked. Gameplay consists of real-timetactical battles framed within aturn-based strategic campaign, taking place across Europe, North Africa and the Near East. « View full review »
Rome Total War Seleucid Units 1
Rome Total War Screenshots
Rome Total War Seleucid Units 4
“Tolerance, diversity, strength”
Although eventually embracing many eastern customs, the Seleucids are renowned for their city building and civil engineering, driving Greek colonisation and Hellenization. Furnished with expert cavalry, including cataphracts, horse skirmishers and war elephants, Seleucid armies also sport a solid core of excellent spear and pike infantry provided by a growing number of Greek-speaking colonists.
As the campaign begins, such measures are a necessity when faced with the continuing threat from their Ptolemaic Egyptian neighbours and upheaval among the Seleucid's satrapies. Ever the opportunists however, the Seleucid kings may yet turn the tables, bringing much of Alexander’s former western empire under their sway.
Founded by Seleucus Nicator, or Seleucus the Victor, at its height the vast Seleucid Empire stretched from western Anatolia as far east as the Indus River. During the turmoil of the Wars of the Successors, the Seleucids were able to claim and expand Alexander the Great’s eastern empire, as well as parts of Asia Minor.
Seleucus sealed his overall victory at the Battle of Ipsus in 301 BC. Fielding 500 war elephants, gained through negotiating peace on his eastern border with the Emperor Chandragupta Maurya, his forces proved decisive. The territory under his control contained a diverse range of eastern subcultures, which rapidly became Hellenized by the ruling Macedonian elite and a flood of Greek settlers.
Despite a sometimes precarious position at home, the Seleucids now plan to expand. But where? Into Ptolemaic Egypt? Or beyond, to Alexander’s former western empire in Greece and Macedon? Influenced by their cultural assimilation of eastern culture, The Seleucids have little tolerance for the concept and practice of slavery. As a heavily multicultural society, they also suffer less from public order issues arising from foreign cultures entering their territories. In battle, the Seleucids have access to a wide-ranging roster; as such, they can field capable, balanced and incredibly diverse armies and navies.
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(Redirected from Rome Total War)
Rome: Total War | |
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Developer(s) | The Creative Assembly |
Publisher(s) |
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Director(s) | Michael M. Simpson |
Designer(s) |
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Composer(s) | Jeff van Dyck |
Series | Total War |
Platform(s) | Microsoft Windows, Mac OS X, iOS, Android |
Release |
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Genre(s) | Real-time tactics, turn-based strategy |
Mode(s) | Single-player, multiplayer |
Rome: Total War is a strategyvideo game developed by The Creative Assembly and originally published by Activision; its publishing rights have since passed to Sega. The game was released for Microsoft Windows in 2004. The Mac OS X version was released on February 5, 2010 by Feral Interactive,[1] who also released the iPad version on November 10, 2016,[2] the iPhone version on August 23, 2018,[3] and the Android version on December 19, 2018.[4] The game is the third title in The Creative Assembly's Total War series.
The game's main campaign takes place from 270 BCE to 14 CE, showcasing the final centuries of the Republican period and the early decades of the imperial period of Ancient Rome.[5] The player initially assumes control of one of three Roman families; other, non-Roman factions can be unlocked later. Gameplay is split between real-timetactical battles and a turn-basedstrategic campaign. Within the campaign, players manage the economy, government, diplomacy, and military of their faction and attempt to accomplish a series of objectives on a map that encompasses most of Europe, North Africa, and the Near East. On the battlefield, the player controls groups of soldiers and uses them to engage in combat with enemy forces.
Upon release, the game received widespread acclaim from critics.[6] In the years since, the game has frequently been referred to by critics as one of the greatest video games of all time.[7][8][9] Two official expansion packs, Barbarian Invasion and Alexander, have been released for the game, as well as numerous player-made modifications, notably Rome: Total Realism and Europa Barbarorum.
- 1Gameplay
- 2Expansions
- 3Development
- 4Reception
Gameplay[edit]
As with previous games in the Total War series, Rome: Total War has two primary modes of play: a turn-based, single-player campaign that takes place on an overhead map of the world and a real-time battle system that occurs on 3D battlefields.
Campaign[edit]
Initially, the player takes command of one of three Romanfamilies during the later years of the Roman Republic: the Julii, the Brutii, or the Scipii. Eventually, the player can play as other factions in the world by either conquering them individually or by accomplishing the objectives of the campaign. The ultimate goal of the campaign is to become emperor by conquering fifty provinces, including Rome itself, but a 'short game' can be played in which the player must control fifteen provinces and outlast a certain faction or factions.[10]
A Julii family member governing a settlement. His character traits and retinue can be seen beneath his portrait, while his fundamental stats are to the right of his portrait. Further down is a list of the troops that can be trained in the city that he is governing. To the left, the campaign map can be seen; the character is governing Arretium. A diplomat can be seen outside the city. To the north, a Julii army is besieging the Gallic city of Mediolanium.
Control over territory in the game is represented by capturing and holding a major city in that territory. New cities are conquered by either training soldiers in cities that are already owned and then using those soldiers to besiege enemy cities or by bribing the city into switching sides. Apart from simply expanding one's faction, cities can have positive or negative effects on a nation. For example, well-managed cities can provide the faction that owns them with valuable tax income, but poorly-managed cities may cost the player more money in maintenance than they make in taxes. Cities have a variety of buildings that may be built or upgraded, such as temples, aqueducts, and amphitheatres. Buildings have different effects on the city; for example, aqueducts improve public health and decrease urban squalor, which in turn makes the inhabitants of the city happier. If cities grow too unhappy, they may revolt and either return to a faction that previously owned them or become a part of a generic 'rebel' faction.[11]
Each faction starts with a set of family members. The head of the family is the leader of the faction; any male above the age of 16 can be designated as the current leader's heir. Males above the age of 16 can govern settlements and command armies as generals. Male family members can be added through births between married family members, adoption, or marriage with a female family member. Family members eventually die; natural causes, battles, assassinations, diseases, and natural disasters can all cause a character's demise. Family members can develop character traits from life experiences or heredity. These traits can have both positive and negative effects on the character's stats, which in turn affect their battlefield performance, how well they manage their settlements, and how persuasive they are in negotiations. The stats of family members can also be affected by members of their personal retinue.[12]
Agents can also acquire traits and retinue members. Agents are special types of characters that can be recruited in cities with the proper buildings. There are three types of agents: spies, diplomats, and assassins. Spies can be used to gather intelligence about the composition of armies, infiltrate foreign cities, and serve in a counter-espionage role in the players own cities. When besieging an enemy city, spies stationed within that city have a chance to open the gates. Assassins can assassinate characters and commit sabotage in settlements. Spies and assassins can both be killed during their missions. Diplomats can offer a variety of diplomatic deals to other factions, such as alliances, tributes, and trade rights. They may also attempt to bribe foreign armies, cities, agents, and family members into either defecting or, if the soldiers being bribed are not 'compatible' with the other faction, deserting.[13]
Battles[edit]
An example of a battle in progress. Here, a group of hoplites are utilizing the phalanx formation to better defend themselves at the cost of decreased mobility.
In addition to the turn-based campaign, Rome: Total War also features 3D, real-time battles. Battles can be played as a part of the larger campaign, as a custom battle against the AI, as a preset 'historical battle' based on a real-life military engagement, or as a multiplayer battle against other players. As opposed to the campaign, which features an overhead map of the world, battles take place on individual battlefields. The terrain of the battlefield can play a key role in how the battle plays out. In most cases, the ultimate goal of the battle is to defeat the enemy forces by either killing or routing all of their troops; in a siege, the attacker can also achieve victory by capturing and holding the town center for a period of time. In battles, the player commands a variety of soldiers that are arranged into units. The game features a variety of units for battle, which may be broadly categorised into infantry, cavalry, archers, and siege weapons. Different units have different morale, hit points, and general combat skills. If a unit's morale drops too low, its soldiers try to flee the field.[14] Units can create different formations that alter how they perform in combat; for example, many types of spearmen can form the phalanx formation, while many Roman soldiers can form the testudo. Both of these formations sacrifice mobility in favour of defensiveness. The player can also employ complex tactics to help them achieve victory; for example, soldiers can ambush enemies from a nearby forest or flank them to avoid a frontal engagement.[15]
Expansions[edit]
Barbarian Invasion[edit]
Barbarian Invasion allows the player to take control of the barbarian nations of Europe and the Middle East during the migration period. It also adds a more complex portrayal of religion, with changes in the state religion affecting unrest and the popularity of the ruling family. The campaign takes place from 363 AD to 476 AD.
Alexander[edit]
The Alexander expansion puts the player in the role of Alexander the Great and replays his conquests and battles. The campaign takes place from 336 BC to 323 BC.
Development[edit]
A demo was released on 23 August 2004 and is freely available for download. It features a playable version of the Battle of River Trebia, with the player taking the role of the brilliant general Hannibal.[16]
Prior to release, a preliminary but completely workable version of the game engine was used in two series of TV programs: Decisive Battles by the History Channel where it was used to recreate famous historical battles,[17] and Time Commanders by BBC Two, where teams of novice non-gamers commanded ancient armies to replay key battles of antiquity. The game engine was fine-tuned specifically for these television shows by military historians for maximum historical accuracy. In addition, both series had the same music track as the battles in Rome: Total War.
The original music soundtrack for the game was composed by Jeff van Dyck, who received a BAFTA (British Academy) Interactive Awards nomination for his work. His wife Angela van Dyck features in some of the vocals including Forever, which plays during the game's credits; Angela also wrote the lyrics for the song 'Divinitus', written in quasi-Latin.
Due to the shutdown of GameSpy's multiplayer services in May 2014, the game was migrated to Steamworks as of patch 1.51.
An iPad version, developed by Feral Interactive, was announced on August 12, 2016[18] and released on November 10, 2016. The iPhone version was released on August 23, 2018.[19] The Android version has been announced on November 8, 2018 for a release date in winter 2018.[20]
Modifications[edit]
Rome: Total War allows for the manipulation of some game resources, including its text files and textures, which has led to the creation of many modifications. This includes unit editing, the ability to control previously unplayable factions, and total conversion mods such as Rome: Total Realism and Europa Barbarorum. There are major modifications covering eras of human history from the 9th century BC to early 19th century, and put in fantasy settings like Middle-earth and the Warhammer universe.
Reception[edit]
Sales[edit]
According to The NPD Group, Rome: Total War was the 20th-best-selling computer game of 2004.[21] It maintained this position on NPD's annual computer game sales chart for the following year.[22] In the United States alone, the game sold 390,000 copies and earned $16.8 million by August 2006. At the time, this led Edge to declare it the country's 40th-best-selling computer game, and best-selling Total War title, released since January 2000. The series as a whole, including Rome, sold 1.3 million units in the United States by August 2006.[23] By 2013, Rome: Total War alone had totaled 876,000 sales in the region.[24] It also received a 'Platinum' sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[25] indicating sales of at least 300,000 copies in the United Kingdom.[26]
Rome sold at least 100,000 units in the German market by December 2004.[27]
Critical reviews[edit]
Reception | ||||||||||||||||||||||||
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The game received 'universal acclaim' according to the review aggregation website Metacritic.[28] Many reviewers regarded it as one of the best strategy games of all time; it won numerous awards and high scores from gaming websites and magazines alike.
- PC Gamer (UK): All time 5th best PC game '95%'[citation needed]
- IGN: Editor's Choice Award, 4th Best PC Game of all Time, 14th Best Game of all Time.[7][35]
- PC Gamer (US): Editor's Choice, Best Strategy Game of 2004[citation needed]
- GameSpot: Editor's Choice, Strategy Game of 2004[citation needed]
- Adrenaline Vault: Seal of Excellence[citation needed]
- GameSpy: Editor's Choice[citation needed]
- E3 2003 Game Critics Awards: Best Strategy Game[citation needed]
Computer Games Magazine named Rome: Total War the fifth-best computer game of 2004. The editors wrote, 'If there's a magic formula for how to make a great strategy game, Creative Assembly has it down pat.'[36] The editors of Computer Gaming World nominated Rome as their 2004 'Strategy Game of the Year (Real-Time)', although it lost to Warhammer 40,000: Dawn of War.[37]
Sequel[edit]
On 2 July 2012, The Creative Assembly announced the development of Total War: Rome II as the next edition of the Total War series.[38]Rome II became its successor on 3 September 2013 when it was released, featuring gameplay during the time of the Roman Republic and Empire, a larger campaign map, as well as a number of game mechanics both new and carried over from previous Total War entries.
References[edit]
- ^'Feral Interactive: Rome: Total War'.
- ^'Feral Interactive: Conquer and rule the ancient world from your iPad with ROME: Total War'.
- ^'ROME: Total War offers epic battles and massive empires on iPhone'. Feral Interactive. Feral Interactive. Retrieved 24 August 2018.
- ^'The full glory of ROME: Total War — now on Android | Feral News'. www.feralinteractive.com. Retrieved 2018-12-21.
- ^'Rome: Total War'. Total War. Archived from the original on July 22, 2011. Retrieved July 22, 2016.
- ^Metacritic (August 26, 2016). 'Ranked: Best and Worst Computer Strategy Games'. Metacritic.
- ^ ab'IGN's Top 100 Games (#20-#11)'. IGN. 2005.
- ^PC Gamer staff (February 16, 2011). 'The 100 best PC games of all time (#10-#1)'. PC Gamer UK. Archived from the original on February 19, 2011. Retrieved July 22, 2016.
- ^PC Zone staff (May 20, 2007). 'The 101 best PC games ever, part four (Page 3)'. PC Zone. Archived from the original on February 25, 2012. Retrieved July 22, 2016.
- ^ abButts, Steve (September 22, 2004). 'Rome: Total War'. IGN. Retrieved July 22, 2016.
- ^Vigdahl, Nick (10 November 2016). 'Review: Rome: Total War'. Pocket Tactics. Retrieved 9 May 2019.
- ^Coombes, Lloyd (27 March 2019). 'Rome: Total War Review'. The Digital Fix. Retrieved 9 May 2019.
- ^ abOcampo, Jason (September 23, 2004). 'Rome: Total War Review'. GameSpot. Retrieved July 22, 2016.
- ^Lost Battles, Philip Sabin, page xvii
- ^ abGillen, Kieron (October 1, 2004). 'Rome: Total War'. Eurogamer. Retrieved March 28, 2010.
- ^'Demo Versions: Rome: Total War Demo - Demo Movie Patch Download Section'. GamersHell. August 23, 2004. Retrieved January 2, 2013.
- ^Gaudiosi, John (May 17, 2004). 'Rome: First a Game, Now on TV'. Wired. Retrieved July 22, 2016.
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External links[edit]
Wikiquote has quotations related to: Rome: Total War |
- Rome: Total War at Curlie
- Rome: Total War at MobyGames
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